Sports Simulation Game

 

BSc IT Project Guide: Sports Simulation Game

1. Project Title

Sports Simulation Game

2. Project Objective

To develop an interactive sports simulation game (e.g., soccer or basketball) that allows users to experience gameplay that mimics real-life sports through rules, physics, and AI-driven player behavior.

3. Project Scope

- The game will simulate one specific sport.
- Features include player movement, scoring system, team management, and AI opponents.
- It may support single-player and/or multiplayer modes.
- Basic physics to simulate realistic ball movement and player actions.

4. Tools & Technologies

- Game Engine: Unity or Unreal Engine
- Programming Language: C# (for Unity) or C++ (for Unreal)
- Graphics: Blender, Photoshop, or built-in tools
- Version Control: Git/GitHub
- Optional: Networking libraries for multiplayer features

5. System Requirements

Minimum system requirements include a PC or mobile device capable of running the game engine used. Specific requirements will depend on the complexity and platform of the game.

6. Modules

- Game Initialization
- Player Control Module
- AI Player Behavior
- Game Physics and Rules Engine
- Scoreboard and Game State Tracking
- UI/UX Design
- Audio and Effects Module
- Multiplayer Module (optional)

7. Methodology

Agile methodology with iterative development cycles including design, development, testing, and feedback incorporation.

8. Expected Outcomes

A playable sports simulation game with realistic gameplay, rules implementation, and interactive user experience. Optionally, the game can be published on desktop or mobile platforms.

9. Challenges & Solutions

- Implementing realistic physics: Use built-in physics engines.
- AI opponent logic: Implement simple decision trees or state machines.
- Multiplayer synchronization (if any): Use Unity Netcode or Photon SDK.

10. Future Enhancements

- Add more sports types.
- Enhance AI with machine learning.
- Introduce multiplayer leagues and tournaments.
- Integration with leaderboards and achievements.