Multiplayer Battle Royale Game

 

BSc IT Project Guide: Multiplayer Battle Royale Game

1. Project Overview

The Multiplayer Battle Royale Game is a real-time, online multiplayer game where players compete against each other in a large arena to be the last one standing. Players scavenge for weapons, resources, and power-ups while avoiding environmental hazards and enemies. The project involves developing a robust backend to handle matchmaking, real-time data synchronization, and game logic, along with a responsive and immersive front-end interface.

2. Objectives

- Develop an engaging 3D battle royale game environment.
- Implement multiplayer networking features for real-time gameplay.
- Create systems for player matching, inventory management, and combat mechanics.
- Ensure performance optimization for smooth game experience.
- Integrate secure authentication and leaderboard features.

3. Tools and Technologies

- Game Engine: Unity or Unreal Engine
- Programming Languages: C# (Unity) / C++ (Unreal)
- Networking: Photon Unity Networking (PUN), Mirror, or Epic Online Services
- Database: Firebase or MySQL
- Platform: Windows, Android, iOS

4. Modules

- User Authentication Module
- Lobby and Matchmaking System
- Game Arena and Map Design
- Real-Time Multiplayer Sync
- Combat and Inventory System
- In-Game Communication
- Leaderboards and Stats
- Admin and Analytics Dashboard

5. System Architecture

The architecture includes a game client (front-end), a real-time server for game state management, and a cloud database for storing user data, stats, and match history.

6. Future Scope

- Support for additional maps and game modes.
- In-game purchase system.
- AI-powered bots for offline mode.
- Cross-platform multiplayer support.