BSc IT Project Guide: RPG Adventure with Dialogue Trees
1. Project Overview
The RPG Adventure with Dialogue Trees project is a role-playing game featuring interactive branching dialogues that impact the storyline and game outcomes. The game immerses players in a fictional world where they interact with non-playable characters (NPCs) through dialogue choices that influence character development, quests, and the overall narrative.
2. Objectives
- Design and develop an RPG with a rich narrative and character development.
- Implement a dialogue tree system where player choices affect the story.
- Integrate visual elements, animations, and sound for an engaging experience.
3. Tools and Technologies
- Unity or Unreal Engine for game development
- C# (Unity) or C++ (Unreal) for scripting
- Blender or other tools for 3D modeling and animation
- SQLite or JSON for dialogue and game state management
4. System Requirements
- Player character with movement and interaction capabilities
- NPCs with scripted dialogues and dynamic branching logic
- Dialogue tree system for branching conversations
- Quest tracking and character inventory
- Save/load game functionality
5. Methodology
- Use agile development methodology for iterative development
- Design the dialogue tree structure before implementing game logic
- Create character models and scenes for the adventure environment
6. Expected Outcome
A fully functional RPG game with interactive dialogue trees that affect the storyline. The game will provide a compelling user experience, allowing players to explore different story paths based on their choices.
7. Conclusion
This project provides a hands-on experience in game design, programming, storytelling, and user interaction. It also demonstrates the use of complex data structures such as trees in game logic.