RPG Adventure with Dialogue Trees

 

BSc IT Project Guide: RPG Adventure with Dialogue Trees

1. Project Overview

The RPG Adventure with Dialogue Trees project is a role-playing game featuring interactive branching dialogues that impact the storyline and game outcomes. The game immerses players in a fictional world where they interact with non-playable characters (NPCs) through dialogue choices that influence character development, quests, and the overall narrative.

2. Objectives

- Design and develop an RPG with a rich narrative and character development.

- Implement a dialogue tree system where player choices affect the story.

- Integrate visual elements, animations, and sound for an engaging experience.

3. Tools and Technologies

- Unity or Unreal Engine for game development

- C# (Unity) or C++ (Unreal) for scripting

- Blender or other tools for 3D modeling and animation

- SQLite or JSON for dialogue and game state management

4. System Requirements

- Player character with movement and interaction capabilities

- NPCs with scripted dialogues and dynamic branching logic

- Dialogue tree system for branching conversations

- Quest tracking and character inventory

- Save/load game functionality

5. Methodology

- Use agile development methodology for iterative development

- Design the dialogue tree structure before implementing game logic

- Create character models and scenes for the adventure environment

6. Expected Outcome

A fully functional RPG game with interactive dialogue trees that affect the storyline. The game will provide a compelling user experience, allowing players to explore different story paths based on their choices.

7. Conclusion

This project provides a hands-on experience in game design, programming, storytelling, and user interaction. It also demonstrates the use of complex data structures such as trees in game logic.