Space Shooter Game

 

BSc IT Project Guide: Space Shooter Game: Space Shooter Game

Objective:

The objective of this project is to design and develop a Space Shooter Game where players control a spaceship and engage in combat with enemy ships in outer space. The game will focus on fast-paced gameplay, score tracking, and increasing difficulty levels to enhance user engagement and entertainment.

Tools and Technologies:

- Programming Language: Python, JavaScript, or C#
- Game Engine: Unity or Godot
- Graphics: Adobe Photoshop, Illustrator, or free assets
- Sound: Audacity, FreeSound.org
- Database (if saving scores): SQLite or Firebase
- Platform: PC, Web, or Mobile

Modules:

- Main Menu Module
- Player Ship Controls
- Enemy Spawning and Behavior
- Shooting Mechanism
- Collision Detection
- Scoring and Level Progression
- Sound and Music
- Game Over and Restart Logic

System Design:

The game will have a modular design. The player spaceship is controlled using keyboard or touch input. Enemies will spawn at the top and move downward. Players shoot enemies and earn points. Difficulty increases as the game progresses.

Database Design:

If high scores are saved, a simple database will store:
- Player Name
- Score
- Date and Time

Implementation:

The implementation will start with basic ship movement, followed by shooting, enemies, and scoring. Graphics and sound effects will be added to improve the user experience. Finally, the game will be tested for bugs and performance issues.

Testing:

Testing will include:
- Unit Testing for functions
- Integration Testing for module interaction
- User Testing for gameplay experience
- Performance Testing for responsiveness

Conclusion:

This project will enhance understanding of game development, object-oriented programming, and multimedia integration. It provides practical experience in designing interactive systems and entertainment software.