BSc IT Project Guide: Music Rhythm Game
1. Project Title:
Music Rhythm Game
2. Objective:
The primary objective of this project is to develop an interactive music rhythm game where players tap on the screen in sync with the beat of the background music. The game will provide visual cues and evaluate the timing accuracy of the player’s input to score performance.
3. Scope:
The game will feature multiple levels with different songs and difficulty levels, score tracking, and a responsive user interface. It will be implemented for mobile platforms or desktop using a game engine like Unity or Godot.
4. Tools and Technologies:
- Game Engine: Unity / Godot
- Programming Language: C# / GDScript
- Audio Processing: FMOD or built-in audio libraries
- Platform: Android, iOS, or PC
- Version Control: Git & GitHub
5. Functional Requirements:
- Play music tracks and sync visual beat indicators
- Register user taps and evaluate timing accuracy
- Score calculation and performance feedback
- Level selection and music library
- Game over and restart functionality
6. Non-Functional Requirements:
- User-friendly interface
- Real-time audio-visual synchronization
- Smooth gameplay experience
- Lightweight and optimized performance
7. System Design:
The system consists of the following components:
- Audio Manager: Loads and plays music tracks
- Beat Spawner: Generates visual cues based on beat map
- Input Handler: Detects user taps
- Score Manager: Calculates and displays score
- UI Manager: Manages menus, levels, and feedback
8. Development Phases:
Phase 1: Requirements and Design
Phase 2: Game Engine Setup and Basic UI
Phase 3: Audio Integration and Beat Mapping
Phase 4: Core Gameplay Implementation
Phase 5: Testing and Optimization
Phase 6: Final Review and Deployment
9. Testing:
- Unit testing for individual components
- Integration testing for gameplay flow
- User testing for feedback and improvements
10. Conclusion:
This project offers a hands-on approach to game development, integrating music theory, real-time processing, and interactive design. It enhances programming, design, and testing skills relevant to the gaming industry.