BSc IT Project Guide: Multiplayer Online Game
1. Project Objective
The objective of this project is to design and develop a multiplayer online game that allows multiple players to interact and compete in a shared virtual environment over the internet. The game will include real-time interaction, player matchmaking, leaderboards, and interactive game mechanics.
2. Tools and Technologies
- Programming Languages: JavaScript, Python, C# (Unity)
- Game Engine: Unity or Godot
- Networking: WebSockets or Photon Unity Networking (PUN)
- Database: Firebase or MongoDB
- Platform: Web or Mobile (Android/iOS)
- Version Control: Git & GitHub
3. Modules
- User Authentication (Registration/Login)
- Game Lobby and Matchmaking
- Real-Time Multiplayer Gameplay
- Chat System (Text/Voice)
- Leaderboard and Player Stats
- Admin Dashboard to Manage Players and Matches
4. System Design
The system will follow a client-server model. The game server will handle game state synchronization, user sessions, and interactions, while the clients will focus on UI rendering and input handling. Real-time communication will be established using WebSocket or PUN.
5. Future Enhancements
- Add VR/AR support for immersive gameplay.
- Introduce AI bots for single-player modes.
- Cross-platform support for wider audience reach.
- In-game purchases and rewards.
6. Challenges Faced
- Managing network latency and synchronization issues.
- Ensuring fair play and anti-cheat mechanisms.
- Real-time bug fixing and maintaining server uptime.
7. Conclusion
This project enables students to gain hands-on experience in developing and managing a real-time multiplayer system. It encompasses core areas such as network programming, game development, UI/UX design, and server management.