E-Learning Platform

 

E-Learning Platform - BSc IT Project Guide

1. Introduction

The E-Learning Platform is a web-based application designed to facilitate online learning for students. It allows instructors to upload course materials, conduct quizzes, and interact with students, while learners can access content, submit assignments, and track their progress.

2. Project Objectives

- To provide a virtual classroom environment for learners and instructors.
- To allow course content upload and structured learning paths.
- To include assessment tools such as quizzes and assignments.
- To track student progress and provide performance analytics.
- To enable communication between students and instructors.

3. System Modules

a. User Registration and Authentication
b. Course Creation and Management
c. Video and Document Uploading
d. Quiz and Assignment Module
e. Student Progress Tracker
f. Discussion Forum / Messaging
g. Admin Panel for System Management

4. Technologies Used

- Frontend: HTML, CSS, JavaScript, React or Angular
- Backend: Node.js / Django / Laravel
- Database: PostgreSQL / MySQL / MongoDB
- Tools: GitHub, VS Code, Postman, Figma (UI Design)

5. Development Methodology

The project employs Agile methodology to support incremental development and continuous user feedback. Each feature is built in iterations and tested for usability and performance.

6. System Design Overview

The platform is based on a modular MVC (Model-View-Controller) architecture. It separates concerns between UI, business logic, and data access, allowing for scalability and ease of maintenance.

7. Testing

- Unit Testing for individual components.
- Integration Testing between modules.
- System Testing of the full application.
- User Acceptance Testing with students and instructors.

8. Conclusion

The E-Learning Platform offers an effective solution for remote education. It bridges the gap between students and educators, providing a structured and interactive learning environment.