BSc IT Project Guide: Text-Based Adventure Game
1. Introduction
The Text-Based Adventure Game project involves creating an interactive narrative game where the player's choices influence the storyline and outcomes. This game can be developed using a simple text interface and focuses on logic, storytelling, and decision-making paths.
2. Objectives
- To develop a choice-based narrative game.
- To implement a story engine that tracks player decisions.
- To demonstrate logical branching and state management.
3. Tools and Technologies
- Programming Language: Python / JavaScript / C#
- Development Environment: VS Code / PyCharm / Unity (for more advanced
versions)
- Optional: Web framework (for browser-based game)
4. System Requirements
The system should:
- Display narrative text to the player.
- Offer choices that lead to different outcomes.
- Remember previous choices (state management).
- Provide multiple endings based on decisions.
5. System Design
- Use a decision tree or graph to model story branches.
- Maintain game state using variables or objects.
- Design UI (console or simple web interface).
- Create a modular story engine to handle logic.
6. Implementation Plan
1. Story Planning: Create a branching narrative with key
decision points.
2. Engine Setup: Develop the story engine to handle input and branching.
3. State Management: Track inventory, visited paths, and player stats.
4. UI Development: Create a simple interface to present text and choices.
5. Testing: Test different decision paths for consistency and bugs.
7. Conclusion
The Text-Based Adventure Game is an excellent project for demonstrating storytelling, logical branching, and state management. It combines creativity and technical skills, making it ideal for BSc IT students.